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An adaptable young man making his way in the world...
A឵឵ttribute - Ice
Speciality - Stun/Anomaly Hybrid
Weapon - "Oathkeeper" - Metal gauntlets and greaves to compliment his brawling style of combat. Lightweight yet still hard hitting, they allow him to move while still dealing quite a bit of damage.
W-Engine - "Aurora Veil” - His W-Engine causes Oathkeeper to supercool just before impact, causing them to become denser and feel heavier, adding more oomph to his impacts. After an impact is made, it rapidly reheats the item to become room temperature and easy to wield again.
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Basic Attack - "Priority Shift" - A series of 4 swift yet heavy punches and uppercuts, finishing off with a Sparta-kick. The first two strikes deal Physical DMG. Timing the second or fourth attack with an enemy’s attack will have Silver parry the attack and immediately counterattack as if triggering his Quick Assist without interrupting the combo count. If parrying a disjointed attack, he’ll side step and dash towards the attacker. If within range, trigger his Quick Assist automatically as a counterattack. Each attack deals heavy Daze.
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឵Dodge - "The Silent Cartographer" - A quick dash dodge. Character is invulnerable while using this skill.
--- Press dodge while attacking to activate:
Perform a quick sidestep in the direction being held forward. This skill will not interrupt the combo count for Basic Attacks.
Dash Attack - "Shut up and get Behind me... Sir" - While dodging, attack to activate:
Rapidly strikes enemies in front with Silver’s fists, dealing Physical DMG.
Dodge Counter - "Well Enough Alone" - During a perfect dodge, attack to activate:
Perform a devastating uppercut that deals Physical DMG. Character is invulnerable while using this skill.
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឵Quick Assist - "Rolling Thunder" - When the on-field character is launched, switch to Silver to activate:
Slip in and around the enemy’s attack to perform a right hook, dealing Physical DMG. Character is invulnerable while using this skill.
Defensive Assist - "Reunion Tour" - When the on-field character is about to be attacked, switch to Silver to activate:
Slam the ground to unleash an icy shockwave in an outward cone in front, dealing Ice DMG to enemies caught in the attack and momentarily stunning them for 0.5 seconds.
--- After using this skill, hold Attack to dash between afflicted enemies to immediately follow up with attacks that deal Physical DMG. This follow up attack can be used immediately after the first enemy is affected by the shockwave. Character is invulnerable while using this skill.
Assist Follow-Up - "Wait, it Gets Worse!" - Press Attack after a Defensive Assist to activate:
Strike enemies in front with a winded-up punch, dealing heavy Physical DMG. Character is invulnerable while using this skill.
--- After using this skill, hold Attack to immediately follow up with an overhead axe kick that deals Physical DMG.
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឵Special Attack - "Breaking Stuff to Look Through" - Press Special to activate:
Strikes enemies in front with an uppercut, dealing Physical DMG. Anti-interrupt level is increased while using this skill.
--- Use during a sidestep dodge to activate:
Strike forward with a flurry of kicks and punches, dealing Physical DMG. This skill will not interrupt the combo count for Basic Attacks. Anti-interrupt level is increased while using this skill.
EX Special Attack - "One Size Fits All" - With enough energy, use Special to activate:
Over-freeze Oathsworn to coat it entirely in ice, then unleash a blisteringly fast combo-blow that deals massive Ice DMG to enemies caught within it and drags enemies towards the center of the attack.
--- Press Special again during this skill to spend additional Energy to perform a follow up attack that has Silver leap into the air and slam his fists into the ground, launching enemies away while dealing massive Ice DMG to those caught in the blast. This shatters the built-up ice on Oathsworn. After this part, press the Attack button repeatedly to dash between enemies launched by the blast, then grab and slam them into the ground to deal extra Physical DMG to those affected. Character is invulnerable while using this skill.
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឵Chain Attack - "Judgement" - When Chain Attack is triggered, select character to activate:
Unleashes a powerful overhead axe kick in front in a small area, dealing massive Ice DMG. Character is invulnerable while using this skill.
Ultimate - "A Whisper in the Storm" - When Decibel Rating is at maximum, Silver speeds up and darts around the enemy, rapidly striking at them and building up icy residue on the battlefield around them, as well as on the enemy, causing ice crystals to form. While the enemy is reeling from the attack, Silver snaps his fingers, causing the ice crystals to shatter. The ice shards that spawn caused by the crystals shattering whirl around the target, tearing into them and shredding them before melting away, dealing massive Ice DMG. Character is invulnerable while using this skill.
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឵Core Passive - "Last One Out... Turn Out the Lights" - Silver's Core Passive requires an Attack, Rupture, or Anomaly Agent on the team to activate:
When Silver has a passive buff active - granted to him by another Agent due to the lack of ability in granting himself a passive buff - all instances of Physical DMG that he would deal instead deal Ice DMG. As well as that, Silver’s Ice DMG attacks become extremely adept in applying Anomaly. When an enemy becomes Dazed by Silver, they also instantly become Frozen. When Silver freezes an opponent, Quick Assist is available to be triggered for the next Agent in line. If this Quick Assist is triggered, that Agent’s Quick Assist causes the following effects:
--- The frozen enemy suffers Shatter and the damage that follows it, then begins taking Ice DoT that also builds up Ice Anomaly until Freeze and Shatter is triggered again.
--- The Agent that switches in with Silver via this Quick Assist has their attack immediately trigger a DoT similar to Silver’s but of their element alongside his Ice DoT, even if their element Anomaly doesn’t traditionally do that. This DoT will trigger Disorder and also helps build the Agent’s Anomaly meter on the afflicted enemy.
--- The second time that Shatter occurs in this way, there is no more Ice DoT and the afflicted enemy explodes and takes damage from both Silver and the new Agent’s element instead of traditional Shatter damage.
Additional Ability - "Know Your Role..." - Silver’s Additional Core Ability requires a Stun Agent in the team to activate. If the specified Agent is on the team, the Core Passive becomes disabled (if activated) in exchange for this Additional Core Ability activating:
When in a team with another Stun agent, Silver trades out his heavier attacks on impact for lighter and even quicker ones. This causes him to lose his ability to inflict Daze reliably like a traditional Stun agent, but because of his shift in weight, the frequency of attacks become more adept at inflicting Anomaly. All instances of Physical DMG that he would deal instead deal Ice DMG. Enemies afflicted by Shatter from Silver’s attacks use the damage multiplier from Assault instead (700% rather than 500%), while still being of the Ice element.

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A magical scholar...
Strength - C
Agility - B
Endurance - B
Mana - A
Circuit Quality - B
Circuit Quantity - A
Utilizing different gemstones as a source to channel magic through, Silver’s family can easily summon the usage of different elements. Diamonds channel magic as ice, Rubies as fire, Sapphires as water, Topaz as electricity. While not an element, Onyx allows him to manipulate gravity within a constrained area, with the application of pull or push being applied upon intent, and Emeralds allow him to apply a passive healing effect to the target.
--- Silver’s usage of magic is limited by the uses of his imagination, but his nature as a realist often stifles the creative output.
While utilizing the gemstones to summon the elements to use, he can also manipulate those elements if they’re active on the field. Which gemstone he channels his magic through causes it to emit a bright, noticeable glow, even when those stones are obscured from view in his pockets.
As far as weapons themselves go, he carries a pair of brass knuckles with him. Often, he'll utilize a Topaz to apply an electrical effect to his blows.

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Those that have heeded his call to fight by his side.
Okita Souji / @SoujiSaber
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The Songstress' Retainer
Spellcaster - Silver takes a liking to the mystic arts, firing off spells from a distance. In particular, he likes to study and use the magic that belongs to the Ice Tribe from Nohr. A controversial pick, considering he resides in Hoshido. Though he doesn't use them often, he's capable of utilizing staves to help heal others if given one. But he prefers to be offensive with his magic.
Armored Gauntlets/Boots - When an enemy gets too close to engage with magic accurately (in a realistic sense, since Fates began to allow tomes to be used in close quarters), Silver will trade his tome for his fists and feet, engaging in a brawl with his opponent. With heavier armor on his gauntlets and boots, it allows him to block attacks and subsequently counterattack where other mages might fall victim to the wrong end of a steel edge.
Agile - Because of the previous point, Silver is a rather agile person. Sort of need to be if you're going to be using your fists against a blade, aren't you? He's quick on his feet, and his hands are just as fast.
Analytical - Silver has a keen mind, spending most of his time reading and studying up on magic. As such, he's able to analyze an opponent's fighting habits to help give him a slight edge if given enough time to think it through. It also allows him to help others conduct tactical choices for battle.

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